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Literature Text
99. Guess
Guessing games are dangerous things. Powerful and dark things. They were not things that anyone on board the Enterprise willing entered into about things that were important. But at the end of the five year mission there was little else they could do.
They guessed about why they would not be given another tour of duty. Why they were being split up into the wind. Why Jim looked sad and tired. Why McCoy wanted out of the service. Why Spock left so abruptly.
Why it all had to end.
And, as often is, there seemed to be no real answers left to give.
Guessing games are dangerous things. Powerful and dark things. They were not things that anyone on board the Enterprise willing entered into about things that were important. But at the end of the five year mission there was little else they could do.
They guessed about why they would not be given another tour of duty. Why they were being split up into the wind. Why Jim looked sad and tired. Why McCoy wanted out of the service. Why Spock left so abruptly.
Why it all had to end.
And, as often is, there seemed to be no real answers left to give.
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